When Worlds Collide

At any When Worlds Collide you can expect:

  • Accessible plots with real depth. (That means NPCs with interesting motivations, plots that change dramatically in response to the players' reactions and schemes, and a variety of possible outcomes.)

  • High quality visuals. (All crew costumes will be head-to-toe, and correct for the character. Player costumes are expected to be the same. We minimise modern intrusions into the settings, use candle-lit locations and have convincing props rather than nominal "phys-reps".)

  • High quality roleplaying. (This obviously means that people do not drop out of character in IC areas. Less obviously it also requires intelligence and respect: alpha-male heroic shouting does not make for interesting, inclusive roleplaying. Everyone is able to interact equally, freely and enjoyably.)

  • Tactical combat. (Combat is not trading blows in unavoidable encounters. It occurs in varying quantities at different events, with an emphasis on skirmishing and intelligent tactics, and most combat encounters are optional.)

  • "What it costs is what it costs". (WWC is not a commercial system. It's a bunch of people who come together to have fun. The referees will work out what it costs on the day and then get equal contributions from everyone to cover this up to an pre-stated maximum.) 

LRP is a group endeavour, where the experience is defined by the actions and behaviours of all involved. So, in order to get this experience, all players (including you) can be expected to contribute equally to the above. That means you should want to engage with the plot; your character should be a reasonable, interesting person, who holds conversations rather than shouting; you should have appropriate costume for your character (it doesn't have to be living history standard, but it does have to be "right"). Your enjoyment is based on others' actions, and theirs on yours, so please throw yourself into it and help add to the When Worlds Collide experience.

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