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When Worlds Collide
It was a winter of
dark omens; each area has seen its own portents of
disasters to
come: the fall of an ancient oak; the blazing of a
comet; the eclipse of the sun; a bloody tint to the
moon. With spring came dark news: contact
had been lost with distant settlements; ships expected
to return after the thaw had not come; distant rumours
told of ghosts and ancient evils stirring in foreign
forests.
For those who see the Baltic as a highway or a lifeline,
these stories are no distant rumours, but are very real
threats. Traders must re-establish links with trading
partners; scattered families are cut off from their
kin; nobles have lost contact with their distant
vassals and their messengers; missionaries and emissaries with
their lords and masters.
When Worlds Collide is
a live roleplaying campaign in which the players'
characters attempt to carve out new futures for
themselves and their peoples in a world going through
apocalyptic changes. Events are full weekends or single
days, each with different levels of combat and
investigation.
What you'll find here
is lots of mystery, high quality visuals (settings,
props, costume), and excellent roleplaying. If that fits
with what you strive for in your LRP or freeforming,
then we'd love to hear from you, and we'd love to have
you along.
This website contains
links to the basic rules and information on forthcoming
events. It does not include details of the campaign's
previous events, nor any information on groups within
the campaign: mystery is a vital part of the setting,
but please contact us to discuss characters,
backgrounds, etc.
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